Editors are used to add or modify objects like entity types, action diagrams, attributes or window designs.

Where appropriate, the layout for editors is similar to the legacy Gen toolset to maximise compatibility.

Editors generally do not use secondary dialogs so that multiple editors can be open at the same time and changes made in an editor can be saved to the local model independently of changes made in other editors.

Changes made in each editor can be applied to the local model work files individually (or cancelled) thus providing greater control over what changes are saved to the model.